Wednesday 15 June 2022

Building a simple voxel home

 Over a month or so, I started enjoying voxel art using MagicaVoxel software. So, I created a simple voxel home from the ground up, nothing too fancy.

Here are some images shown below:











My 1st Voxel art

It's been so long since I uploaded any 3D related work. I have been out of my blog page for some time, sorting myself out and my family.

Now, I have returned with a new tool in my kit and it's none other than voxel art.

Voxel is new to me as it's basically a 3D pixel art, similar to Autodesk Maya, Blender and other 3D modeling software but in pixelated form. I was introduced into it by one of my elder siblings and I was intrigued by it. 

The term "Voxel" is a unique combination of two words - "volume" and "pixel". It was also used in creating several gaming media such as Minecraft and others.

Note: I used the free software called MagicaVoxel for creating 3D voxel art of my own.

Anyway, here are some images of my first voxel art of an empty swimming pool:


An empty swimming pool installation in 3D voxel form



1st modification of the voxel swimming pool installation.



2nd modification of the voxel swimming pool installation



Third modification of the voxel swimming pool installation



Final modification of the 3D voxel swimming pool


Tell me what you think of my voxel art in the comment section.

Friday 27 November 2020

Gunvolt 2 - Grimoire 3D [Texture in progress]

Here are some samples of my model texture for my ongoing 3D model of the Grimoire from Azure Striker Gunvolt 2.


Diffused texture of the Grimoire from Azure Striker Gunvolt 2




Normal Map Version 1 of the Grimoire book cover [Created on September 14th, 2020]




Normal Map Version 2 of the Grimoire [Recently created on 27th November, 2020]



Sunday 13 September 2020

Gunvolt 2 - Grimoire 3D Modeling in Progress

 Update on my new 3D model work of the Grimoire from Azure Striker Gunvolt 2 (Armed Blue Gunvolt Sou). It wasn't easy to create the corner protector of a book in 3D form, but I am leaving it as a simple image to be attached to the texture image and formulating a way to create a  Normal Map of the book cover texture for it to look realistic. Here are some sample of my work including a sketch and reference images as shown below:


Four reference images for creating the Grimoire in 3D form.







Sketch work of the Grimoire Corner Protector Pattern drawn from the ground up.


The corner protector pattern design was done in Manga Studio 5 (Clip Studio Paint) in step-by-step.
 

Piece 1 of the corner protector pattern

Piece 2 of the corner protector pattern


Full piece of the Grimoire corner protector pattern



Sample texture of the Grimoire Book cover

The modeling is still in progress, just experimenting the texture and coming up a way to create a Normal Map to be used in Blender.



Friday 11 September 2020

Gunvolt 2 - Grimoire 3D Model WIP

 This is a new 3D work that I'd been working on. It is the Grimoire, but not just any grimoire you'll see from any fantasy games or movies, this is an item used by The Seven (Grimwald Seven or G7 for short) from Azure Striker Gunvolt 2 (Armed Blue Gunvolt Sou) for the Nintendo 3DS console, Nintendo Switch and Steam. The Gunvolt series was developed by none other than Inti Creates, the same developer that made the Mega Man Zero series, including Mega Man ZX and Mega Man ZX Advent and other game titles.

The Grimoire was made by an organization called Eden, using the Glaive stolen data from the Sumeragi Group from the 1st Gunvolt game and empowered by using the powers of The Muse (Cyber Diva) and it is used by Eden's most elite group - The Seven (G7).

Here are some sample screenshot of my work as shown below:


Grimoire 3D Model Screenshot 1



3D Grimoire WIP Screenshot 2


3D Grimoire WIP Screenshot 3


UV Map of the Grimoire's Book Cover


1st sample texture of the Grimoire's book cover


2nd sample texture of the Grimoire (Light blue variation)


Grimoire texture in progress




Wednesday 3 October 2018

More screenshots of the Mobian Shark 3D model

Here are some screenshots of my 3D work of a Mobian Shark character shown below. The model is in progress, just tweaking the polygons and adjusting the body model. Both the head and body model aren't attached yet. It's coming along nicely and slowly.




 - Front view of a Mobian Shark




- Side view




- Back view



- Close-up of the head model



- Side view of the Shark's head model



- Back view of the Mobian Shark's head model






Tuesday 25 September 2018

Update on the Mobian Shark 3D Model

New update of my work in progress of a Mobian Shark's body. I did some research on the actual shark's anatomy such as the shape of its tail fin, dorsal fin (for the back body), and pectoral fins (on both arms). I created the pectoral fins on both arms and the tail fin by extruding the faces and forming the shapes on each part of the model, but not the dorsal fin. It's coming along nicely and there is a lot of work. Here are the images of the body model shown below:





Screenshot of the Mobian Shark WIP showing the pectoral fins on both arms and the tail fin at the back.




Back view of the body model.



Close-up of the pectoral fin on the left arm of the character.



Close-up of the character's tail fin.

Saturday 22 September 2018

New Model Project - Mobian Shark WIP

It's been a while since I posted some 3D works on my blog page. Now that I'm back, I am currently modeling a Mobian body based on Sonic the Hegdehog franchise. I know that there have been many characters of different species seen in games and comics - Hedgehog, Fox, Avian, Reptile, Dragon, Aquatic etc. For Aquatic Mobians in a video game, none. So, this is one that I am trying to do and it's in progress. Below are the screenshots of the body model in Blender:






Front view of the Mobian Shark body model



Side view

Friday 17 June 2016

Space scenery

This is a space scenery consisting of the Earth, moon, and the sun shown below. A piece of work that I'd been working on for couple of weeks and it's all done in Adobe Photoshop CS5. 




Space scenery is also found on my DA page link in the Gallery section
http://mastereni2009.deviantart.com/art/Space-scenery-615928423

Sunday 17 April 2016

High-Frequency Scythe concept

Here is my latest weapon concept art shown below:


High-Frequency Scythe concept art




High-Frequency Scythe in default state




High-Frequency Scythe with scythe beam blade active




Link to my personal site for more of my work: http://eniitlayi20.wix.com/eniitan-odutola